Often the game will force you to make a decision between what seems like the right thing to do and what would be best for your relationships – other times there isn’t even a “good” option. Keeping everyone happy is an impossible job, particularly when they get up to some unpleasant activities. Your actions will win you the approval and disapproval of these factions, as well as the Teer Fradee native population. As well as your own group, the Congregation of Merchants, you’ll come across the deeply religious Theleme, the scientist Bridge Alliance, the mercenary Coin Guard and the seafaring Nauts. You are placed in the role of De Sardet, cousin of the new governor of Teer Fradee and charged with keeping the peace between various factions. There is also some significant reusing of assets, such as all of the faction leaders having mansions laid out in exactly the same way and guards for each faction having pallet swapped versions of the same uniform.Īs well as exploring the world, it is the tricky decisions that will keep you playing. Movement is also a little off, particularly when in stealth, where the models squat into a strange-looking crabwalk. Facial animations are poor, with the dead-eyed manner in which the characters converse really distracting. The various beasties are well designed (although lacking in variety), as are the many outfits you can dress your party in, but once characters start to move things go downhill. The inhabitants of the world are unfortunately not of the same quality. Every region is well realised, and some of them are quite stunning. The world looks great as well, and the island of Teer Fradee has a diverse collection of environments across its multiple open areas. The mix of the fantastical and the Age of Discovery works perfectly, and I enjoyed exploring a world that at first seems like a historical setting, but soon gives way to monsters and magic. Spiders’ trademark has always been their excellent worldbuilding, and GreedFall is no exception. GreedFall itself has been likened to The Witcher 3 and Dragon Age: Inquisition, and while the technical aspects and writing don’t live up to those titles, that’s not to say GreedFall isn’t a strong achievement for a studio of fewer than 25 permanent staff. The French developer’s previous releases this generation, Bound by Flame and the Technomancer, received mixed reviews that criticised the combat and dialogue, but praised the worldbuilding. GreedFall is the new action RPG from Spiders. It’s these sorts of morally ambiguous decisions that recur throughout the game, and they are part of what makes the game so compelling. To make the decision even harder, you are investigating him at the request the Bridge Alliance, a powerful faction you will want to keep on the right side of. The man had been treated unfairly and had good intentions, but was conning people out of their money while simultaneously experimenting on them. Having cornered him, he assured me that his cure was completely harmless, but nevertheless ineffective against anything else. To achieve this he was selling his experimental cures to the unsuspecting population, under the promise that they would cure every ailment (with the exception of the plague). He had been unfairly forced out of his position at the University, and had dedicated his life to curing the mystical plague that was sweeping the city. Within 15 minutes of starting GreedFall I was given the choice of helping an alchemist escape the city of Serene, or arresting him.
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